Current-generation consoles from Sony and Microsoft have brought ray tracing to mainstream gaming, but high-end PC setups offer a vastly superior experience. For average or older systems, however, enabling this feature often results in poor performance. The consensus among experts is that ray tracing remains a luxury feature best reserved for high-end graphics cards.
For the typical PC gamer using mid-range hardware, the frame rate cost is rarely worth the visual upgrade. According to the recent Steam Hardware Survey, the NVIDIA GeForce RTX 5070 holds the highest usage share, indicating that dedicated players are increasingly adopting GPUs capable of handling ray tracing. Nevertheless, if your graphics card is several generations old, it is advisable to keep ray tracing disabled.
At its core, ray tracing is an advanced rendering method that simulates realistic lighting, shadows, and reflections. Traditional games rely on rasterization and screen-space reflections, which lack accuracy and cannot account for off-screen objects. Ray tracing calculates how light rays bounce around the virtual world to determine illumination, resulting in a more lifelike image. While some enthusiasts enjoy the technology, they often rely on tools like NVIDIA’s DLSS 4.5 Multi Frame Generation to maintain playable frame rates, despite the associated increase in input lag.
The impact on frames per second (FPS) is substantial. An analysis by TechSpot covering 36 different titles found that enabling ray tracing generally causes average FPS to drop between 20 and 40 percent. Certain titles suffer even more severe penalties: Hogwarts Legacy saw a 45 percent drop, Alan Wake 2 decreased by approximately 52 percent, and Hitman 3 experienced a staggering 65 percent decline in average frame rates.
While path tracing is sometimes called “full ray tracing,” it represents a significant step up in complexity and visual quality. Using a Star Wars analogy, if standard ray tracing is a talented Padawan, path tracing is a Jedi Master. Unlike standard ray tracing, which may only handle specific effects like reflections while relying on rasterization for other elements, path tracing governs the entire visual appearance of a game, including multi-bounce global illumination.
In tests comparing Resident Evil Requiem, path tracing demonstrated superior handling of subtle lighting details, such as color bleeding from off-screen sources and reduced aliasing on specular reflections. However, this comes at a steep price. In Cyberpunk 2077, path tracing can be up to 50 percent more demanding than standard ray tracing. Consequently, unless you possess top-tier hardware like the RTX 5090 or RTX 5080, most gamers should stick to traditional ray tracing or disable it entirely to preserve performance.
Is this just a sales pitch for the new RTX 50 series? Seems like we’re being told to upgrade every two years now.
Sorry, but losing half my frame rate for shiny puddles isn’t worth it. Performance is king for competitive gaming.
The lighting in Alan Wake 2 with path tracing is absolutely breathtaking, honestly no other game looks this good.