While Capcom’s upcoming title Pragmata explores the terrifying implications of artificial intelligence, the company’s internal stance appears far more pragmatic. During the Capcom Open Conference RE: 2026, programmer Satoshi Ishida delivered a presentation titled “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation,” in which he outlined the studio’s strategy for leveraging AI technology.
Ishida addressed the significant bottlenecks that arise when developing massive franchises like Resident Evil, noting that even routine tasks can become extraordinarily time-consuming at such a scale. He identified the successful incorporation of AI into development workflows as the primary solution to these efficiency challenges.
This forward-looking approach contrasts with some of the company’s previous public statements suggesting hesitation regarding AI usage. The presentation underscores a shift toward viewing AI as a collaborative tool for creators rather than merely a subject of caution.
As long as they don’t cut art jobs, I support it. But hoping ‘collaborative’ doesn’t just mean cheaper labor.
I’m surprised by the shift from their cautious stance. Does this mean NPC behavior in future Resident Evil titles will finally be smarter?
Finally, a studio admitting AI helps with the grind. Capcom needed to do this to keep up with modern budgets.